9,084 research outputs found

    Skew Class-balanced Re-weighting for Unbiased Scene Graph Generation

    Full text link
    An unbiased scene graph generation (SGG) algorithm referred to as Skew Class-balanced Re-weighting (SCR) is proposed for considering the unbiased predicate prediction caused by the long-tailed distribution. The prior works focus mainly on alleviating the deteriorating performances of the minority predicate predictions, showing drastic dropping recall scores, i.e., losing the majority predicate performances. It has not yet correctly analyzed the trade-off between majority and minority predicate performances in the limited SGG datasets. In this paper, to alleviate the issue, the Skew Class-balanced Re-weighting (SCR) loss function is considered for the unbiased SGG models. Leveraged by the skewness of biased predicate predictions, the SCR estimates the target predicate weight coefficient and then re-weights more to the biased predicates for better trading-off between the majority predicates and the minority ones. Extensive experiments conducted on the standard Visual Genome dataset and Open Image V4 \& V6 show the performances and generality of the SCR with the traditional SGG models

    Maximum margin learning of t-SPNs for cell classification with filtered input

    Full text link
    An algorithm based on a deep probabilistic architecture referred to as a tree-structured sum-product network (t-SPN) is considered for cell classification. The t-SPN is constructed such that the unnormalized probability is represented as conditional probabilities of a subset of most similar cell classes. The constructed t-SPN architecture is learned by maximizing the margin, which is the difference in the conditional probability between the true and the most competitive false label. To enhance the generalization ability of the architecture, L2-regularization (REG) is considered along with the maximum margin (MM) criterion in the learning process. To highlight cell features, this paper investigates the effectiveness of two generic high-pass filters: ideal high-pass filtering and the Laplacian of Gaussian (LOG) filtering. On both HEp-2 and Feulgen benchmark datasets, the t-SPN architecture learned based on the max-margin criterion with regularization produced the highest accuracy rate compared to other state-of-the-art algorithms that include convolutional neural network (CNN) based algorithms. The ideal high-pass filter was more effective on the HEp-2 dataset, which is based on immunofluorescence staining, while the LOG was more effective on the Feulgen dataset, which is based on Feulgen staining

    Structured Co-reference Graph Attention for Video-grounded Dialogue

    Full text link
    A video-grounded dialogue system referred to as the Structured Co-reference Graph Attention (SCGA) is presented for decoding the answer sequence to a question regarding a given video while keeping track of the dialogue context. Although recent efforts have made great strides in improving the quality of the response, performance is still far from satisfactory. The two main challenging issues are as follows: (1) how to deduce co-reference among multiple modalities and (2) how to reason on the rich underlying semantic structure of video with complex spatial and temporal dynamics. To this end, SCGA is based on (1) Structured Co-reference Resolver that performs dereferencing via building a structured graph over multiple modalities, (2) Spatio-temporal Video Reasoner that captures local-to-global dynamics of video via gradually neighboring graph attention. SCGA makes use of pointer network to dynamically replicate parts of the question for decoding the answer sequence. The validity of the proposed SCGA is demonstrated on AVSD@DSTC7 and AVSD@DSTC8 datasets, a challenging video-grounded dialogue benchmarks, and TVQA dataset, a large-scale videoQA benchmark. Our empirical results show that SCGA outperforms other state-of-the-art dialogue systems on both benchmarks, while extensive ablation study and qualitative analysis reveal performance gain and improved interpretability.Comment: Accepted to AAAI202

    Sample-efficient Reinforcement Learning Representation Learning with Curiosity Contrastive Forward Dynamics Model

    Full text link
    Developing an agent in reinforcement learning (RL) that is capable of performing complex control tasks directly from high-dimensional observation such as raw pixels is yet a challenge as efforts are made towards improving sample efficiency and generalization. This paper considers a learning framework for Curiosity Contrastive Forward Dynamics Model (CCFDM) in achieving a more sample-efficient RL based directly on raw pixels. CCFDM incorporates a forward dynamics model (FDM) and performs contrastive learning to train its deep convolutional neural network-based image encoder (IE) to extract conducive spatial and temporal information for achieving a more sample efficiency for RL. In addition, during training, CCFDM provides intrinsic rewards, produced based on FDM prediction error, encourages the curiosity of the RL agent to improve exploration. The diverge and less-repetitive observations provide by both our exploration strategy and data augmentation available in contrastive learning improve not only the sample efficiency but also the generalization. Performance of existing model-free RL methods such as Soft Actor-Critic built on top of CCFDM outperforms prior state-of-the-art pixel-based RL methods on the DeepMind Control Suite benchmark
    • …
    corecore